• Role

    3D Generalist, UX/UI Artist
  • Year

    2017
  • Client

    Volkswagen
  • Hardware

    HTC Vive
  • Software

    Unity 3D, Photoshop, Autodesk Maya

About the Project

 

In 2017, while employed at Vienna-based studio Innovation.rocks, I contributed to a hard skills training program for Volkswagen. Our objective was to instruct factory workers in the precise assembly of car components, emphasizing the development of muscle memory through hands-on practice.

 


3D Environment

The design team received the 3D components of the car intended for assembly training. As a 3D generalist, my responsibility involved creating the montage hall environment and establishing a visual language for the user interface (UI). This encompassed strategies to direct the user’s attention towards specific areas.

 

 


UI Design


The UI design effectively conveyed the parts that needed to be selected and precisely positioned in their designated locations.

 

 


Error Messages

A crucial aspect of the training involved visualizing error messages and monitoring all collisions. Trainees were required to avoid contact with other car components while assembling parts.

 


 


 

Familiar Environment

To minimize cognitive load, we designed the environment in a clean, minimalistic style. Essential training elements, like real-world objects such as impact drivers, assembly parts, and screws, were meticulously crafted for realism. Non-essential components, such as containers and trays, were designed with a more simplified aesthetic.


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