Copilot Designer enables users to effortlessly create custom XR simulations with no coding. Users can collaborate in real-time, publish to XR/2D devices, integrate with an LMS, and access real-time skills analytics.
Under my leadership, the design team transformed this tool from a beta desktop version into a user-friendly web application.
1. Conducted audit of the previous version
2. Identified pain points of usability
3. Conducted stakeholder interviews to identify business goals
4. Identified technical pain points
5. Proposed optimized layout
In effort to improve usability of the beta version, the team conducted design audit and usability testing. The focus of the usability testing were following areas:
1. Visibility: Is the user able to see the result of their actions?
2. Control + Freedom: Does the user have intuitive defaults, undo, and exit options?
3. Error Prevention: Is the user given options to avoid mistakes?
4. Flexibility: Are the advanced tasks fluid and efficient?
5. Error Recovery: Is the user able to recognize, diagnose, and recover from errors?
6. Mapping: Between the system and the real world, familiar metaphors and language are used.
7. Consistency: The same interface and design language is used throughout the product
8. Recognition: Cognitive load is being minimized by making information easy to discover
9. Minimalism: Is only the necessary information provided? Is it provided elegantly?
10. Help: Are proactive and in-place hints provided to guide the users?